Where to get tm 65 in pokemon white
Teach it! Location : Route 23 Suggestion : Great Move. Teach this to your Fire type pokemon. Location : Route 8 Suggestion : Great Move.
Teach this to your Poison type pokemon. Hurts every pokemon except Rock, Ground and Steel type Pokemon. Nice power, better then other power moves as its accuracy is a bit high. Location : Relic Castle Suggestion : Mediocre rock type move.
Location : Castelia Sewers Suggestion : Good move if used correctly. Location : Marine Tube Suggestion : Awesome move. Location : Tubeline Bridge Suggestion : Mediocre move. Sleeps for 2 turns. Location : Virbank Complex Suggestion : Weak move, use of your enemy has something good equipped. Location : Wellspring Cave Suggestion : Medioce move. Teach if you don't have anything better to teach. Don't risk. Location : Wellspring Cave Suggestion : Good move. Location : Aspertia City Suggestion : An amazing grass type move.
Location : Reverse Mountain Capture all the Pokemon from the cave and shiow him Suggestion : Useful move when you want to catch Pokemon, espicially legendaries. Type : Dark PP : 10 Power :??? Accuracy : Info : Throws user's held item. Power depends on the held item. Location : Route 6 Suggestion: Mediocre move. Location : Yamaji Town Suggestion : Mediocre move.
Location : Mistralton City Suggestion : Decent move. Location : Celestial Tower Suggestion : I don't like this. Only burns and 75 accuracy. Location : Celestial Tower Suggestion : Good move, has 70 power plus has a high critical hit ratio. Log In. Quick Links:. Search the Psydex. Search psypokes. Search WWW. OmegaRuby AlphaSapphire. Black White Black2 White2. HeartGold SoulSilver. Diamond Pearl Platinum. FireRed LeafGreen. Ruby Sapphire Emerald. Gold Silver Crystal.
Red Blue Yellow. Other Games. Platinum Walkthrough. Search the Psydex Search psypokes. Hone Claws. Raises the user's Attack and Accuracy by 1 stage each. Dragon Claw. This attack deals Physical damage, meaning that the user's Special Attack and the target's Defense are used in the damage calculation.
Giant Chasm. Calm Mind. Raises the user's Special Attack and Special Defense by 1 stage each. Almost always goes last ; in trainer battles, the target is switched out for a random member of its team. Escapes from wild battles. Has no effect if the target has Suction Cups , Soundproof or used Ingrain.
Route The target is badly poisoned , with the damage caused by poison doubling after each turn. Toxic poisoning will remain with the Pokemon during the battle even after switching out. Cancels all other weather moves.
The effects of Hail will last for eight turns if its user is holding Icy Rock. Mistralton City PokeCenter - P Bulk Up. Raises the user's Attack and Defense by 1 stage each. Route 14 - From Plasma Sage Giallo. Base Power doubles if the target is poisoned.
Hidden Power. Var BP. Varies in power and type depending on the user's IVs ; maximum 70 BP. Will always run off the user's Special Attack regardless of type. Nuvema Town - From Professor Juniper. Sunny Day. The effects of Sunny Day will last for eight turns if its user is holding Heat Rock. Prevents the target from using non-damaging moves for three turns. Victory Road. Ice Beam. During Hail , this move will never miss under normal circumstances. Icirrus City PokeCenter - P Hyper Beam.
The user recharges during its next turn; as a result, until the end of the next turn, the user becomes uncontrollable. Shopping Mall Nine - P Light Screen. Light Screen will be removed from the user's field if an opponent's Pokemon uses Brick Break. It will also last for eight turns if its user is holding Light Clay. Nimbasa City PokeCenter - P Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect , Detect or Endure.
Rain Dance. The effects of Rain Dance will last for eight turns if its user is holding Damp Rock. For three turns, the target becomes immune to Ground-type moves, entry hazards Spikes and Toxic Spikes, and the Arena Trap ability, but all other moves except for one-hit KO moves have perfect accuracy against the target. The moves Gravity or Ingrain and the hold item Iron Ball negate this effect and prevent this move from succeeding.
Protects the user's entire team from status conditions for five turns. Power increases as user's happiness decreases; maximum BP. The user prepares on turn one, becoming uncontrollable , and then attacks on turn two.
Pinwheel Forest. Smack Down. Until the target switches out, it loses its immunity to Ground-type moves if it is a Flying-type or has Levitate, unless it has used Roost on the same turn. The effects of Magnet Rise and Telekinesis are also removed, and this move can hit opponents in the middle of using Sky Drop, Fly or Bounce, immediately canceling the latter two. Battle Subway - 36 BP. P2 Laboratory. During Rain Dance , this move will never miss under normal circumstances.
Power doubles when performed against Pokemon using Dig. Relic Castle. Power increases as user's happiness increases; maximum BP. On the first turn, the user digs underground, becoming uncontrollable , and evades all attacks. TM81 X-Scissor - Route 7: in the east past the easternmost raised walkway. Bonus: TM95 Snarl - Not obtainable via standard gameplay.
Castelia City on the Street connecting to Route 4, received from Mr. Lock via the Lock Capsule on 11F of the western building -- this item was intended to be distributed via an event but was never made available. Published checklists can be found in Google or our public search. Spammy checklists will be deleted. I agree Nevermind. Copy this checklist Cancel. Important: Your checklist will be saved to your new account. Hidden Machines HMs.
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